Saturday, April 28, 2018

Article Summary: The Substitution Augmentation Modification Redefinition (SAMR) Model

Hamilton, E., Rosenberg, J., & Akcaoglu, M. (2016). The Substitution Augmentation Modification Redefinition (SAMR) Model: a Critical Review and Suggestions for its Use. Techtrends: Linking Research & Practice To Improve Learning, 60(5), 433-441.

This article provides a critical review of the SAMR model as well as suggestions for its use. The SAMR model stands for Substitution, Augmentation, Modification, and Redefinition. This model is used to help educators select, use, and evaluate technology in k-12 settings. "the SAMR model is intended to be a tool through which one may describe and categorize K-12 teachers' uses of classroom technology," (Hamilton, Rosenberg, & Akcaogula, p. 434). The model is in place to encourage teachers to use higher levels of teaching with tech which will then lead to higher levels of teaching and learning. At the lowest level, Substitution, tech acts as a direct tool substitute, with no functional change. For example, for an assignment students may have in the past written a narrative on paper, whereas now they would be typing their narratives in a word processing application. At the next level, Augmentation, tech acts as a direct tool substitute with functional improvement. For example, instead of a whole class read aloud, students can now use devices to listen and read a digital story. In the next level, Modification, tech positively redesigns a task. For example, instead of just having a slide show with text on each page, now videos and audio are incorporated into a movie presentation. Last at the highest level, Redefinition, tech allows for the creation of new tasks previously inconceivable. For example, in the past a student may have taken notes while reading a book in a notebook, now students can use a concept mapping tool, like Popplet, to construct a mind map of the key ideas, concepts, and elements with text, images, and video. 

This article goes on to describe three challenges to the SAMR model. The first challenge being the absence of context. "The contexts in which educators teach matters and is an important consideration for any model connected to teaching and learning," (Hamilton, Rosenberg, & Akcaogula, p. 436). As a teacher who has technology 1:1 in my classroom, it is much more feasible to plan lessons in which I can provide a digital text to students to listen to and read as opposed to a teacher who may only have two desktop computers available in their classroom. It is not reasonable to have that teacher place ten students around each desktop and expect them to get the same outcomes as myself. "Educational research [is] the hardest science because of the difficulty of obtaining experimental control,"(Hamilton, Rosenberg, & Akcaogula, p. 436). We wouldn't ask a farmer to compare their oranges and apples, so why are we asking teachers to compare their outcomes when they don't have the same circumstances? 

The next challenge is the rigid structure of the SAMR model. "In the SAMR model the emphasis remains on the levels of technology use teachers should align themselves with in order to move themselves along the hierarchical continuum of SAMR. This minimizes the more important focus on using technology in ways that emphasize shifting pedagogy or classroom practices to enhance teaching and learning," (Hamilton, Rosenberg, & Akcaogula, p. 437). Teachers may use technology in the hopes that they are reaching higher levels of technology use, however that does not always mean that they are getting higher levels of education to their students. Which brings up the final challenge discussed in this article. 

The last challenge is that the SAMR model focuses on changing the instructional activity or the product rather than the learning process. "The complexities inherent to teaching and learning processes require us to consider education as a process, rather than education as the production of simplistic independent stand-alone products," (Hamilton, Rosenberg, & Akcaogula, p. 438). This idea that learning is a process and not a final product reminds educators that involves interactions between individuals and the technology that is enhancing their learning. "When integrating technology, the purpose of this integration should be on enhancing and supporting student learning rather than using a particular technology," (Hamilton, Rosenberg, & Akcaogula, p. 438). 

In a world where technology is only becoming more and more prevalent, it is important as educators to remember that when we are incorporating tech into our lessons, that the tech is there to promote student learning and achievement. We should be able to use what is available to us without feeling like we need to change the instructional goals to meet the technologies needs as opposed changing our instructional goals to meet students needs. 







Thursday, April 12, 2018

Article Summary: Learning Objects and Engagement of Students in Australian and New Zealand Schools

Lowe, K., Lee, L., Schibeci, R., Cummings, R., Phillips, R., & Lake, D. (2010). Learning objects and engagement of students in Australian and New Zealand schools. British Journal Of Educational Technology, 41(2), 227-241. doi:10.1111/j.1467-8535.2009.00964.x

In this article from the British Journal of Educational Technology, they surveyed, interviewed, and observed students interacting with different learning objects. The questions they were studying focused around student engagement in the objects. They first defined engagement as "when learners are captured, heart and mind in learning are cognitively and affectively connected with the learning experience," they also noted that, "students will engage with tasks they find interesting, challenging and important," (p. 229). When I think about engagement, I notice that all three of those factors are things that students need to stay focused on a task or they can easily become distracted to something they find more interesting, challenging or important. 

In this study students of similar ages were presented two different learning objects. The first was a game-like simulation of the digestive system. They were to feed their character and the character would respond in different ways depending on the actions taken. For example if a student did not have the character chew their food they could turn red as if they were choking. "Some students wanted to solve the digestion problem, while others simply wanted to see what dreadful results they could wreak. In both cases, they were interested enough to use the object a number of times," (p. 235). Whether students were doing something to watch their character turn green or they really wanted to figure out the issue, they were given text-based information that explained what was happening, so as they engaged in the activity they also learned new information. Learning objects like this are very relevant in my classroom of first graders. Game-like activities that interest and challenge students keep them engaged and focused. 

In the other learning object students were to figure out whether or not a liquid was an acid. This game presented many barriers for students, as the first step to the activity was for students to read a dense text about acids. Most of the students chose to skip over this step which then would come to hurt their performance throughout the activity later. As the activity progressed they would have to type a response to their observations and findings. Students later figured out that they could fill in nonsense and then continue through without consequence. In the end, this activity provided little incentive to read the information and respond to their actions. "The content itself provided little emotional interest and the cognitive interest was jeopardized by poor availability of key information," (p. 237). Engaging students requires more than just entertainment, as stated previously, students need to be interested in it, find it appropriately challenging, and find it important. 

This article clearly demonstrates how a learning object or multimedia tool can seem engaging, but until we let our students test that out and have them discover whether or not they are interested, challenged and give it any importance, we cannot say off hand if it is engaging. I think that it is also important to remember that every class and every student is different. Something that one student finds engaging may or may not be engaging to another. All of these things are important to remember when implementing our new multimedias in our classrooms. 








Article Summary: An Exploratory Study on K-12 Teachers' Use of Technology and Multimedia in the Classroom

Martin, F., & Carr, M. L. (2015). An Exploratory Study on K-12 Teachers' Use of Technology and Multimedia in the Classroom. Journal Of Educational Technology, 12(1), 7-14.

In this article, "An  Exploratory Study on K-12 Teachers' Use of Technology and Multimedia in the Classroom," Florence Martin and Marsha Carr, professors from the University of North Carolina Wilmington and Charlotte, use five different questions to survey teachers on what technology teachers use in their classrooms, how often they use technology/multimedia, how do they integrate technology/multimedia into their lessons, what tools they use to create multimedia, and where they learned to create multimedia. The terms "technology" and multimedia" can be interpreted differently to different people, so in this article they defined technology as, "the hardware that is used in the classroom," and multimedia as, "software applications," (Carr & Martin, 7).  

The survey was given to 701 practicing K-12 teachers. Of those teachers majority reported Desktop Computers as their primary source of technology, laptop computers coming in second. This article was published in 2015 only making this data 3 years old, which is surprising that Desktops were still more common than laptops. PowerPoint and YouTube were the top sources of multimedia used in the classroom reported by teachers. Majority of teachers reported that they were interested in learning how to make multimedia presentations, however there was a surprising quarter of the teachers surveyed that said they were not interested in learning. This fact makes me wonder why those teachers were thinking that way.

When it comes to using multimedia and technology in the classroom, I believe that one of the most important things for us as teachers is to be open to learning new methods of multimedia. As times change and new tools are available to us, I think that it allows for teachers to switch up from their norm. 

As I read this article, I kept asking myself these research questions to see how my responses compared to the majority of those surveyed. Most of my responses were pretty consistent to the majority, with a few exceptions. One of my exceptions being that I use a laptop computer as opposed to a desktop. Also, The main source of multimedia that I use in my classroom would be Canvas, my LMS, as compared to the main source of the majority being PowerPoint. I would be curious to see if this survey was sent out again to see now, in 2018, what the main source of multimedia used in classrooms is. I believe that there would be some new responses added to their list. 

Overall, this article provided some insightful pieces of information regarding teachers uses of technology and multimedia in the classroom. They concluded that teachers are interested in using technology and multimedia in the classroom, as well as being interested in training to improve their multimedia and technology use in their classrooms. 






Wednesday, February 28, 2018

Article Summary: Teacher's Perception of Technology Use in the Elementary Mathematics Classroom

Brown, J. (2018). Teacher's perception of technology use in the elementary mathematics classroom. Dissertation Abstracts International Section A, 78,

When using technology in the classroom, I think that one of the most important things to be cognizant of is whether or not that tool is being used successfully. I believe that success can be defined in many ways, but the two ways that I always check is whether or not it is helping the students further their learning and if that tool is keeping the students engaged.

When implementing a tech tool the first question I ask myself is, “what will my students learn from using this program?” If I can list a few things right off the top of my head, I know it is going to be a good tool for them to use. If I can only name one thing, I may only use that tool in that one instance. In a study done by teachers who used technology in their classroom math instruction, they reported that they all used the tech to differentiate, reinforce, and enhance their lessons. Programs that offer differentiated instruction tailored to the students learning level supply the extra support or instruction to help them towards the goal of meeting grade level standards, while also enriching the students who are ready for more advancement in the curriculum.

Another way that success can be measured is through engagement. There are many programs out there, however if they are not engaging, students are not going to put out their best efforts. In the study, teachers found that through the use of technology, students could have visual representations of problems. In one of the programs used in my classroom, students are able to manipulate blocks and play games to answer math questions and show visual representations of problems. All of these things keep students engaged and learning at the same time.

Measuring success in technology is important, but we can’t measure success without setting up our students to be successful. This is a step that needs to be taken before we integrate tech tools into our classrooms. To make sure students can be successful, we first need to research a tool and think about the potential drawbacks or hiccups that could occur during a lesson. This was another question brought up in the study which I felt was an extremely important step to take before measuring success. Many teachers explained that they would research a tool before using it, which some others also asked coworkers who had used the tools before about their experience with it.

In conclusion, measuring success in technology can be done in many ways, however I believe the most important to be student learning and engagement. Also, before we can measure for success, we need to make sure that we, as teachers and our students, are set up on a path for success in implementing these new tools.
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Sunday, February 25, 2018

Article Summary: Snow Days Turn Into E-Learning Days for Some Schools

Morones, A. (2014). Snow Days Turn Into E-Learning Days for Some Schools. Education Week, 33(20), 6-7.

In our schools today, technology is such a growing and prevalent tool that it begs the question, can it be used to eliminate snow days? In this article by Alyssa Morones, she recounts how many different states have had to cancel school as many as ten times that year. There are states that have been implementing e-learning days where teachers will post videos of themselves teaching a lesson and students can take notes and complete the assignment for the day. This then eliminates the need to make up the school day missed at the end of the school year when it can be hard to keep students focused.

A study done by Harvard University found that having to push a lesson back due to a snow day did not negatively affect students statewide test scores. However, a similar study was done in Maryland, and they found that as snow day accumulated to about 10 days, there were negative effects on students achievement. When it comes to circumstances such as missing 10 days of school in a year, I can see where having e-learning days would be beneficial. However, just like the findings done by Harvard, I don’t think that when there is only one day missed that it is necessary to jump to an e-learning day.

Further into the article, it brings up some issues that you might run into, such as students not having access to internet or having internet troubles because of the weather as well. One school in Ohio uses “blizzard bags” which are pre-made lessons that students can take the materials home and are essentially things they should be able to do independently with little to no parent assistance. They also allow students up to two weeks to complete assignments given on e-learning days to account for any issues. In my opinion, I think that having this assignment lingering around for two-weeks, it could become more work for students than it would have been to have just pushed back the lesson a day in class. Another issue I forsee with my students would be that in my district, our first grade students are not allowed to bring their chromebooks home, so when it comes to getting their assignment, they will need access to some type of computer, tablet or device that could connect them to our LMS. Which brings up the issue of passwords and login information, most of our students do not know their login as it is already added onto their chromebooks for them when they start the year. There would have to be a lot of set up and preparation done especially in first grade if we wanted to have an e-learning day. I do see this being more manageable in second grade and on, as long as all the students in the class are allowed to bring their Chromebooks or whatever device the school uses home.

As with everything, there are benefits and drawbacks. I do think that e-learning days could be possible to eliminate snow days, as long as there are guidelines and a set up for teachers to be able to explain to students and parents. I think that this would be beneficial for districts at the end of the year when they wouldn’t have to worry about keeping the school open extra days, however I only see this if the school is missing about 5 or more days in the year. Anything less, in my opinion, can be made up the next day and would have little effect on student learning.

Wednesday, January 31, 2018

Article Summary: Virtual Manipulatives on the Interactive Whiteboard

Mildenhall, P., Swan, P., Northcote, M., & Marshall, L. (2008). Virtual Manipulatives on the Interactive Whiteboard: A Preliminary Investigation. Australian Primary Mathematics Classroom, 13(1), 9-14.

This article focuses on the use of virtual manipulatives and an interactive whiteboard to enhance mathematics instruction. They begin by explaining that virtual manipulatives are just that, an online representation of the actual, physical manipulative that would be used in the classroom. 

The article describes how these virtual manipulatives are being used in classrooms globally. They discuss different sites that teachers have used with their students in whole-class, small group, and independent settings. In a classroom in the United States, a teacher created a program similar to a geo-board where students could manipulate virtual rubber bands to create shapes on the board. One benefit discussed in using this technology was that students could differentiate the bands/shapes created by using multiple colors. Another program used was a digital quilt maker where students could use geometric shapes to make a quilted pattern.  Three of the teachers from the sample group were involved in creating the National Library of Virtual Manipulatives. This site provides the virtual versions of existing physical manipulatives.

Also discussed in the article was the most common hinderance to using concrete manipulatives was classroom management, however with virtual manipulates there were these advantages, "
• it is possible to record and store users’ movements; 
• they are freely available on the Web; 
• parents and students can use these virtual manipulatives from their home computers; 
• teachers who may be reluctant to send home concrete manipulatives for students’ use may be more likely to give assignments to students who have access to virtual manipulatives through their home computers; 
• there is potential for alteration" (Mildenhall, Swan, Northcote, & Marshall, 2008, p. 11).

The article goes on to describe how the Interactive Whiteboard (IWB) can be used to introduce the use of virtual manipulatives to students through displays and visual representations. Teachers reported that the focus of students increased with the use of the IWBs. It was important to note that for the IWB to be effective it should be done in a way where students feel like they are apart of a community of learners. An example of a lesson on fractions with the use of the virtual manipulatives was used. Students were to use trapezoids and triangles to create fractions inside of a hexagon.

Some recommendations by this article include using the virtual manipulatives just like you would physical manipulatives. Having students apply these manipulatives to their math curriculum. When using the technology, it should be done in a setting where students feel like they are working together to solve these problems and use the virtual manipulative tools. 

Overall this article made some good points. One of the points made that really stuck with me was how these online tools can be used by a multitude of people and students. Teachers who are reluctant to send home concrete manipulatives with students can have students refer back to these sites where they can use the virtual materials at home without the fear of them never returning to school. However, as amazing as that sounds, I know that not all students will have access to internet at home and that is a limiting factor to this resource. 

I also loved the thought that using the virtual manipulatives helped with the classroom management. In my classroom of first grade students, any time we use concrete manipulatives we have to go over the rules of the use of them and almost always there is one student who does not use them in the way the are expected to be used. As with most things, there are advantages and disadvantages to the technologies explored in this article.

Article Summary: The Substitution Augmentation Modification Redefinition (SAMR) Model

Hamilton, E., Rosenberg, J., & Akcaoglu, M. (2016). The Substitution Augmentation Modification Redefinition (SAMR) Model: a Critical Rev...